If there is any other Syndicate member present (i.e. The Immortal Syndicate is divided into four divisions: Fortification, Transportation, Research, and Intervention. I did it for Haku - but did I just screw myself? Occasionally, you will be given an option besides Interrogate (the choice on the right side) which provides a flat amount of research/evidence for a specific Safehouse. you have two people to talk to), the second option will always be Execute. I’ve read multiple guides, the in game tutorial/help for the syndicate, and all the info screens that pop up in regards to it. Fortification. In order to unlock a Safehouse, you need 100 of the respective "intelligence". The first, as mentioned above, is by moving members from to a specified area. As long as an item has at least … Trust is explained in the post, hate can (presumably, based on pre-release info) cause the hated party to appear fighting the other member rather than you. Reddit link - https://www.reddit.com/r/pathofexile/comments/a73xoj/syndicate_masters_cheat_sheet_maximizing_profit/Sorry, for my mic quality. please help! You will also see that when you highlight a portrait, there are some words at the bottom. Lieutenant: Rank II, 2 stars. Executing these guys does nothing. Or do the items drop when they are defeated in a hideout or something? I think if two members are enemies, one will assist you in killing the other if they are the boss of a Safehouse (just a guess). You can tell from the chart. I think this is really cool and it's been fun learning. transmutes. I believe you are limited to 3 members being intimidated at a time. The Syndicate Mastermind. Sergeant: Rank I signified by having one star on their card. A new character will take over that Safehouse and it will reset. There are four organizational departments in Syndicate, and different departments will trigger different encounters. Break down the wall and kill the member(s) inside.Research: Jun spawns a "Syndicate Lab" that is being invaded by the Syndicate members which you have to defend.Intervention: One or more Syndicate Members randomly ambush you. Its simpler to explain with an example, (assume Jorgin is not being interrogated and other relations are the same) If you happen to encounter a fortification event in a map where 'Leo' is the central agent, There is a chance that he will be assisted by any of the agents that trust him (in this case Janus [yikes], … So it can be used to get the people with the best rewards on there. Disclaimer: I am still figuring things out, but I feel like I've figured out portions of it. Transportation: Stop the caravan.Fortification: A fort appears in a map. They are in either a red circle or square. But you can still probably transfer other members over. You can improve a character's rank by executing them or any other option (whatever is on the right side) that adds rank instead of interrogating them. Very scary for HC mode. the safehouses are good, the master encounters are as profitable than your average boss aka not worth. constantly interrogating someone? Here are the most common misconceptions: POE has compatibility problems. Hey there, welcome to another Path of Exile guide, this time I’ll be telling you everything you need to know about the Heist mechanic. Do you know what trust and hate does? but it's fully open. So the syndicate/investigation (what you do with Jun) is pretty complex and not the most straight-forward thing. chaos. Spiritual successor to Diablo 2, Press J to jump to the feed. There are four main ranks, not counting Division Leader and Mastermind. There can be up to 4 items on each Syndicate member. I’ll be covering the very basics such as how to run your first heist, crew members and how to get your full team, their skills, perks and gear, all the way up to … Crime syndicates are formed to coordinate, promote, and engage in organized crime, running common illegal businesses on a large, national, or international scale.The subunit of the syndicate is a crime family or clan, organized by blood relationships, as seen in the Italian Mafia and the Italian American Mafia crime families (the Five Families dominating New York City crime, … I don't know what the root cause is but I had a safehouse open (100/100), then had an encounter, then I noticed the safehouse was closed (90/100) after choosing an action in the encounter (might have been switching someones position). [ POE 3.12 ] Path of Exile HEIST: Basic Guide. Haku) from the immortal syndicate does. Press question mark to learn the rest of the keyboard shortcuts. Members that you can capture. There are four Safehouses that you unlock (starting from top left and going counter clockwise): Transportation, Fortification, Research, and Intervention. These items also make the members more blinged out visually. ", The next encounter, I got whacked HARD (like dead). left pick: gain progress towards their safehouse, -1 rankright pick: something special, mostly they just cough out items, sometimes you gain progress, sometimes they are moved around, level them up by executing them (possible when you encounter two at the same time), once rank 3, pick left for tons of progress towards safehouse or pick right to keep them on max rank with random boni per encounter (i imagine a rank 3 guy that offers currency will drop nice things), once ranked down, rank them back up, rinse repeat, taking out the approirate memebers at the approriate time (left option) so you dont encounter them to rais encouter rate with the others, making them allies/rivals on purpose, not usre if this has any consequence on items/benefits aside combat, moving the around the different paths to gain faster access to the specific safe house, for example lets say you want to raid a research safe house. Right now it’s basically clicking a random choice and hoping it works out down the road. Some I've noticed are: Intelligence bonus equal to two turns of Interrogation for them, without the rank penalty. Interrogate removes a member from the board, and all encounters, for the next three "turns" (encounters). grants phys reduction, additional damage, etc). Building trust between members does seem to make them spawn together. Check out POE 3.5 Betrayal Simple Guide - Safehouse and Syndicate to help you understand the connections between safe houses and syndicated members, and more … What I can't wrap my head around is, how the fuck do I get Guff in there?? Answers a lot of questions that I've had. You can get 20 intelligence for changing allies to rivals as a betrayal. You're free to go between the members and see what they offer (and double check their position, relationships, etc.) Your other option will vary. Just hit level 89 and finally unlocked the final tier. Thus you get best loot results. As for who has what, that I don't know. There's a big variety of possibilities here. You always have the option to Interrogate (left-side choice) a member when you capture them. Plus a level 3 guy as the leader of one of the four chains will give you WAY more mastermind progress when you finish that. 3 blessed orbs. This particular PoE Syndicate mechanic can be a bad thing for you as it makes it more dangerous because all of a sudden you’ll have to fight three extra people instead of just one. POE 3.5 Syndicate Basic Guide. [PoE 3.13 Slayer Build] Remarkable Single Target DPS Oni-Goroshi, Blade Flurry, Embrace the Madness Slayer Build. Execute a member will promote them. There are some words in red in the middle of each card, not sure what these do yet. This Build Even with low spending budget gear this build has fantastic evident speed, awesome single target DPS, and high survivability. Also talk to each one the order in which you choose things affects the other two. as much as you want before executing or interrogating them (the last guy will always offer Bargain instead of Execute, if Execute was an option for them). The betray options seem to be the strongest options when they proc. Lady with the traps freaks me out every time. A new unknown member will replace them. This is cheat sheet for Syndicate Masters colored for maximum value/profit. It’s still confusing as fuck (read: missing basic info to make even slightly informed decisions). poe syndicate is the center point of the betrayal league expansion. The modifier will do nothing until it is taken to Jun, Veiled Master to unveil it. I was also able to essentially swap ranks between two trusted members by Betraying one. So far, each one I've raided has had two stashes in the leader's quarters. You will always have the option to Interrogate the member(s). I've often left guys alone entirely and it's more helpful than burning their rank for a pitiful return. You see how there are 4 divisions? Interrogate: Grants 9 total Intelligence (3 per turn) to their Division's Safehouse. So keep in mind there might be other uses for boxes in red/black that are not just for profit. I encountered one, where it was a trapped chest. You will also gain an amount of Intelligence based on their rank in the Syndicate (more on ranks later). If multipl… Logic would say that people who hate each other will occasionally show up to make it a three-way fight between you and the two members, making it slightly easier. The rank of a Syndicate member when you raid their Safehouse influences what their stash will contain. That’s a lot! Raiding the safe house gives you a map like the breachlords. Intervention. Each item buffs the character in some way, in which you can see it by highlighting their portrait. Seems that the reward rooms at the end are somewhat randomized, and will contain at least two stashes, with a chance for either one more in a separate room, or a special station. Interrogate: 7 per turn, for 21 total. I've gone from lvl 63 to lvl 70 and have not seen a single syndicate encounter. One of these prophecies can be randomly acquired from a set of 5 The Side QuestThe Side Quest5A Master Seeks HelpYou'll never know the things you miss if you keep your eyes closed. Really informative post! So before you get to this point I would strongly recommend using Slave Drivers, the Syndicates can be found in Betrayal encounters that includes these enemies which are not always guaranteed. Path of Exile is a free to play Diablo-style action-RPG with lots of deep gameplay mechanics. you have two people to talk to), the second option will always be Execute. 1005. My Discord - https://discordapp.com/invite/fYeen6KMy Twitch - https://www.twitch.tv/wolfian1Support Me On Patreon? There seem to be plenty of options here. Not sure if these relationships have any impact in combat. Cookies help us deliver our Services. Interrogating the leader of a division will remove them from that leadership position, and someone else will take over. So you might wonder if it is worth going through all that struggle of opening all the Syndicate Hideouts and gathering that EXP and all that for the Mastermind. ie. Drop some currency (got this from Leo, so I don't know if just anyone will offer this). The Syndicate is a very complex mechanic comprised of eighteen … For example, members that were rank 1 and just got out of the interrogation, now rank 0. Captain: Rank III, 3 stars. Still trying to figure out exactly how loot is determined and how members gain items. They are basically buffs to the syndicate member, each item buffs the syndicate member in the way shown. Like equipment, they come in normal, magic, rare, and unique rarities, and can have their own special affixes which may make them more difficult, but also increases their potential … There are chests you can open. If so, talk to them first or they'll disappear and you won't gain their bonus. Does choosing the same action have consequences? So the new league mechanics in Path of Exile 3.6, the Synthesis League, has been mixed among many of the players in POE. There are 3 masters you will want to remove from your board ASAP and then ignore the mechanic where you get to kick a master out of syndicate. Interrogating a member will drop them by a rank, so beware. Ranks are Unranked-> Sergeant -> Lieutenant -> Captain. I can't get any of the Safehouse leaders to show. Lastly, … Members of the same division will be in the same safehouse. I had that option to remove them from the Immortal Syndicate for Vagan and Haku - both right side options. The spectres you'll be using are called Syndicate Operative and can only be found in Betrayal encounters. You can supposedly get them to betray the leader of their division (and replace them), but I haven't seen this option yet. Good info. Betrayal / kill other person: make sure the other person isn't part of the current event. Once all members have been defeated, they can be handled in one of two presented options. Leo will have currency). Note about Safehouses: it appears (still testing) that whatever Syndicate members are in that Safehouse (e.g. Also - I'd love to know what removing the old masters (e.g. Requires Level 8. If people reply to this with more info, I will update it. Hmm, that's interesting. Some others I've found: Xoph's Loyal can apply "covered in ash" for 20% increased fire damage taken, Xoph's Favoured has a "20% of physical as extra fire" warcry, and both Syndicate Enforcer and Imperial Bannerman have buff banners, though I'm not sure what the banner effects are yet. If you have anything to add, let me know and I'll update this (with acknowledgements, of course)! Once the encounter is completed, you can Interrogate the leader for some intel on the location of the Mastermind (seems to vary)! Remove members that are particularly dangerous/hard to kill. Again, this only happens occasionally. I mean yeah I get new crafting recipes but most of them I never use. Does he have awesome gear I want to unlock? Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. I think they just go back into the pool to be cycled back in once a new opening arrives. There's no time limit. In act 2, I promoted Haku and Jun said, "I'm not sure if that was a good idea, but I guess we don't have a choice. also, how can i control/influence who is in control of it at the time of doing the safehouse? If you don't like the Safehouse rewards someone has, give 'em the boot!). To do that, see the next segment. If you don't want to follow the guide below, if you want to enjoy the fun of betrayal league more freely, then you need to learn some of the mechanisms for betrayal league. You only would want to do this on a member you know will not drop anything beneficial. You can send an awful lot of guys away for 4 points a turn before you get +30. Do this enough times and you will eventually unlock the Mastermind Safehouse, which I have not gotten to yet. As far as items are concerned it just makes them stronger so dump those whenever. Upon unlocking a Safehouse, you can open it with 6 portals (sort of like Incursion) and you go through a gauntlet before hitting a boss room (which is the character located within the circle/square for that Safehouse). Allies might come to the rescue? Got two now with two possible uniques on them and I don't know how to get them. Any way to fix this? And does it only affect his "syndicate board"? Thanks you! There seem to be a lot of options, but it looks like this is what influences the loot in a Safehouse. remove items from other people). Everything you need to know about the PoE Syndicate mechanics and how you can increase the rewards you earn. I was able to get 28 Fortification Intelligence, for instance, for betraying the boss of the Fortification Safehouse. I think this is really cool and it's been fun learning. So it seems a lot of people are confused about how to go about the Syndicate encounters, so I thought I'd post a few things I've noticed to maybe help people. The overall goal is to get to the Mastermind's safehouse (the one at the very top, above the four other safehouses). Did I do something wrong? Hey this seems like the right place...I completed the first three safehouses and I have the bosses from those safehouses in Interrogation. When you do get intelligence options on the right column they'll be like +24 or +30. I do know you can, for example, have two Captains. I was wondering why executing a member increased his rank... Then I remembered the Immortal part Thanks for this! Power over Ethernet (POE) Explained Part 2 - Demystifying POE Myths and misconceptions POE is a recently-developed technology, and many people are put off adopting it by the raft of conflicting or out-of-date information that is available on the subject. She resides in the Mastermind's Lair. The drops from the Mastermind aren’t that exceptional, and definitely not worth farming for profit. Who those masters … (Hillock is great for 6 linking & ES builds and Aislin's added veiled mods can be good for crafting) GREEN (Best) > YELLOW (Good) > BLACK (Okay) > RED (Avoid) Red masters should be removed if possible to … You will also gain an amount of Intelligence based on their rank in the Syndicate (more on ranks later). Press question mark to learn the rest of the keyboard shortcuts. Once its setup you only need to play around until you get safehouse and then start again. Each map/zone in which you complete a Syndicate mission is considered a "turn" (there can be up to 3 Syndicate members that spawn in a mission, from what I've seen). Your other option will vary. Assumed I had to get them to higher ranks. Intelligence might decay or be reduced via actions. All items held by members of a specific Divison are destroyed, causing future fights with them to be less dangerous. It allows you to remove that persons items/whatever from the loot in a safehouse. New comments cannot be posted and votes cannot be cast, More posts from the pathofexile community, A subreddit dedicated to Path of Exile, an ARPG made by Grinding Gear Games. Ranks might do more things when it comes to their difficulty and/or loot which I'm still trying to figure out. All four missions come with 1-3 (maybe more?) chrome. And one of the things players have been struggling to figure out is the crafting of the new Fractured and Synthesized items which contain a new RNG-based mechanic around creating custom Rare items with really strong potential for build-defining modifiers. (Thanks, u/therospherae!) It was all currency. i don't see the point of choosing this option, Think you do that if you don’t need the specific person’s loot. How do I know which syndicate member is associated w/ the safehouse? Once you beat the boss and collect some really awesome loot (check out some other posts to see the really cool features GGG added to the rewards), you capture them and then interrogate them for 3 turns for "Mastermind Intelligence". With acknowledgements, of course ) on what Syndicate members handled in of. Handled in one of the interrogation, my Syndicate encounters have stopped spawning +2 ranks to Betrayer -2... Intelligence boost, plus a Rivalry between the Betrayer and the Betrayed executing … the Syndicate member ( s.. Will contain this might be useful for getting bad loot or low ranking members out type of content! Both right side options be like +24 or +30 PoE, … they are currently.! Betrayer and the Betrayed Services or clicking I agree, you can for! 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To three choices on what Syndicate members to put where on ranks later.... Handled in one of two presented options 'm not sure what these do yet not associated any. In mind there might be useful for getting bad loot or low ranking members out once a new arrives! Was either alone or is the last one left, instead of executing them, without the rank a... More info, I have unlocked the Fortification safehouse them from the board Unranked- > Sergeant - Lieutenant!: Large Intelligence boost, plus a Rivalry between the Betrayer and the Betrayed essentially swap ranks two! Top ranked person in a map device, maps can be up to choices. Divisions, although they can be consumed to create a randomized instance in which monsters can moved! Dps, and someone else will take over that safehouse and it been.